The official patch notes for the 5.4 PTR have been posted on the official website. World of Warcraft Patch 5.4 PTR General. 34343 via WoWToken.info. Patch 6.2.1 PTR Notes. For more information on the new features and Warlords Season 3 PvP changes, visit Feature Overview for Patch 6.2.3. A grab bag of changes warp in this patch with Ryze’s update at the head! About League Of Legends; Prepaid Cards. Patch 5. 1. 0 - Wo. WWiki - Wikia. With Patch 5. Landfall we’ve reactivated the Stranglethorn Fishing Extravaganza. To accomplish this we reevaluated the way time- based events work in World of Warcraft. The time zone designation for a realm doesn’t always correlate with its real- world location, and that designation has traditionally directed a player to choose a realm that shares their local time. With cross- realm features like zone coalescing (CRZ) and Raid/Dungeon Finder, linking event reset or lockout times to realm times has caused a lot of confusion, such as zones flipping between day and night upon zoning, and created substantial issues with limited- time events, such as Azeroth’s fishing tournaments. Below are the updated event times for all North American realms, regardless of your realm’s local time (excluding Oceanic realms). PST*Daily quests reset. PST. Profession cooldowns and farm reset. PST. Dungeon & raid lockouts reset. Unchanged (times still shared between NA and Oceanic realms). Stranglethorn Fishing Extravaganza begins. PST every Sunday. Battleground holidays. PST first Sunday of every month. Oceanic Daily Event Times. Note that, due to the extreme time zone difference, Oceanic realms have a separate standardized time, and Oceanic realms aren’t coalesced with non- Oceanic realms for cross- realm zones. Oceanic realms are, however, still a part of the North American matchmaking pool for Scenarios, Dungeon Finder, Raid Finder, Battlegrounds, and Arenas, in order to ensure that the matchmaking system is able to draw from a healthy population of players at any given hour. Because of this, raid/dungeon lockouts will continue to reset at the same time for North American and Oceanic realms (i. EST*Daily quests reset. EST. Profession cooldowns and farm reset. EST. Dungeon & raid lockouts reset. Unchanged (times still shared between NA and Oceanic realms). Stranglethorn Fishing Extravaganza begins. EST. Battleground holidays. EST first Sunday of every month. Day/night changeovers are not currently set to the times listed above and will be updated in a hotfix as soon as possible. Bo. S Nerfed, Df. A Buffed, Leeching De- Fanged and More. We've gotten our first solid glimpse at the changes that await us in Patch 6. The first version of the official PTR patch notes, which was posted on Friday, Jan. Burst of Speed now has a 3- second cooldown. Death from Above's damage has increased by 2. For Assassination Rogues, the talent now also increases the duration of Envenom. Leeching Poison has been redesigned. It now grants 1. 0% Leech while active, and no longer applies a poison effect to the target. Its Shiv effect remains unchanged. Griftah now sells a variety of transmogrification items for Dingy Iron Coins.
In addition, he now sells a Rogue- specific toy, Barrel of Bandanas. Barrel of Bandanas spawns a barrel that gives players that use it a random visual bandana buff for 3. This is also a good time to note that what appeared to be previously datamined changes to Ambush, Deadly Throw, Envenom, Rupture and other abilities were in fact just corrections to make sure tooltips matched up with the way those abilities are already intended to work. That's the news. Here's a bit more context and analysis on each of the confirmed changes. Cool Down, Burst of Speed. The Burst of Speed nerf is a Pv. P balance adjustment; it's intended to prevent rogues from spamming a button that allows them to repeatedly break out of movement- impairing effects that slow or snare them. The change should have little to no effect on rogues in Pv. E, outside of very specific occasions. The most visually striking rogue ability in the history of Wo. W - - and we've largely shoved it into a corner. In Pv. E, World of Wargraphs currently shows it as taken by 2% of Assassination, 4% of Combat and 7% of Subtlety rogues with at least one Mythic kill. In Pv. P the numbers are only somewhat less bleak, with Df. A being grabbed by 1. Assassination rogues, 4% of Combat rogues and 2. Subtlety rogues with an 1. In an effort to breathe more life into the flashy but moribund Level 1. They've also offered a significant additional boost to Assassination rogues by having Df. A extend the duration of the Envenom debuff on the target, which is intended to offset the extra second or so it takes to refill our energy bar after using Df. A (5. 0 energy) instead of Envenom (3. Whether this will be enough to get Df. A back on the radar of more end- game players is anyone's guess at the moment. Theorycrafting will determine, once we have more detail on the change, how the DPS potential of buffed Df. A will stack up against Lemon Zest Venom Rush and Shadow Reflection. In addition, Df. A is a two- part finisher, and it's unconfirmed at the moment whether the 2. Df. A's initial damage, the smash- you- over- the- head second attack, or both.)But Df. A's got a tough hill to climb: Part of its relative unpopularity in the L1. Players have also expressed concerns that it's hard to use optimally throughout a fight, takes away control of the rogue's character while it's active, can be as deadly to use as Killing Spree (in terms of teleporting the rogue into bad), and sometimes inexplicably fails to work properly. No word yet on whether those aspects of the talent will be improved, though designers are actively seeking detailed evidence from players whenever Df. A misfires.(For my part, I only used Df. A for a short time while questing to get a feel for how it worked. It was fun to press the button and fling myself into the air superhero style, but using it as part of my regular gameplay experience just felt awkward, especially by comparison to the set- it- and- forget- it Venom Rush and the all- but- invisible Shadow Reflection.)The Df. A buff is not yet in place on the Patch 6. PTR, but should be there within the next build or two. Leeching No- Longer- a- Poison. And then there was one. At the start of the Warlords of Draenor expansion, Mind- Numbing Poison was removed from the rogue arsenal as part of a general reduction in crowd- control abilities across all classes. That left just Crippling Poison and Leeching Poison as the rogue's non- lethal poison options. Come Patch 6. 1, only Crippling will be left. The decision to turn Leeching - - a Level 4. Leech stat in Warlords. This change simplifies game mechanics (note that a similar change was already made to warriors' Second Wind for Patch 6. DPS classes' self- heals. And, of course, no longer having to apply a poison every hour to keep the buff in effect will be a small quality- of- life perk to those who saw it as a hassle. That said, it's hard to call this change either a buff or a nerf just yet. It's unlikely to make more people select the talent in raiding (where it's chosen relatively often, though Cheat Death is the more popular choice) or arena (where Elusiveness rules the roost). It also deepens the question of what rogue poison design will look like in the future, now that the class will be left with only two lethal options and one non- lethal option in its dwindling poison menu. Like the Df. A buff, the Leeching Poison redesign is not yet in place on the Patch 6. PTR. The Instant Ninja Party Tool. Patch 6. 1 datamining had previously given us a glimpse of the Barrel of Bandanas, but left unexplained how rogues would actually be able to get their hands on the class- specific toy. Thanks to the official patch notes, we've got our answer: It'll be the first reason, outside of the repeatable weekly pickpocketing quest, to blow our Secretive Whistle and provide Griftah our pocket- pilfered parcels. Wo. W Insider has more (including screenshots) on this new addition, which is already available on the Patch 6.
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